![]() In the first two games, SHODAN had what you might call a divine ambition. I want to believe that it was Andrew Divoff, even though it’s more likely that a certain narcissistic jumble of broken code is merely looking to make a comeback. ![]() When Night Dive’s head of business development told us a month ago that a brand new sequel would only be possible if a third party developer got on board, he must’ve said that within earshot of Andrew Divoff, who probably used what’s left of his wish-granting powers to make it happen. If that game can appeal to the generations of horror enthusiasts who don’t yet know what it’s like to be torn asunder by SHODAN’s verbal abuse. Their plan has gotten more ambitious since then, with the recent unveiling of a legit remake that should go a long way in selling a wider audience on it. It started small, with a remaster that doubled as a love letter to the game’s core audience, earning them the trust of longtime fans who had watched System Shock go neglected for far too long. They’re going about it in a really clever way, starting with their treatment of the first game. ![]() Night Dive only recently acquired the rights to the series and they’re not wasting any time in reminding us exactly why we should care about its return. Without that artificial sociopath, System Shock 3 would’ve taken an additional 3-5 Call of Duty sequels to happen - or 5-7 Assassin’s Creed’s, for those of you who are on the Metric system. I’m not sure what the driving force behind this is, but this mysterious puppeteer has shown a level of efficiency that almost seems inhuman. It’s almost as if there’s someone, or some thing pulling the strings on this. Of the myriad horror games I’d like to see get remade, remastered or sequel’d, I would not have expected to see the System Shock series pick up such considerable momentum so quickly.
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